It's lunchtime. I'm walking to the Post Office to post some packages. As I pass a small hardware shop, I remember that I've been meaning to get a shovel, and wonder if it's worth picking one up now.
Blackjack, craps, roulette and other table games offer higher Return to Player Slots Locations Fallout New Vegas (RTP) percentages overall compared to stingier games like slots. We outline these figures in this guide for our top-rated casinos to help you pick the best places to play games that land you more money. Fallout 76 was beyond terrible at first, couldn't play more than 2 hours. Returned after almost 2 years and had a fantastic experience after the Wastelanders update. Still doesn't have the level of quest/NPC quality that Fallout 1 had, but its really fun to explore and each area has a lot of lore/detail. And now, Fallout New Vegas.
Then I stop. Something about this unbidden thought sets off alarm bells. Why do I need a shovel again? It comes back to me: I need a shovel because I want to dig up the unmarked graves in the cemetery where I was shot in the head by a post-apocalyptic gangster to see if there's anything useful in them.
That's when I realise Fallout has dug its radioactive claws into me yet again.
New Vegas may jump across America for its setting, and forward several years in the timeline, but it's a seamless continuation of what Bethesda set in motion in 2008 with Fallout 3. And you can put aside any concerns regarding the decision to hand over to Obsidian for development duties on this spin-off; while the studio stumbled with its fun-but-flawed espionage RPG, Alpha Protocol, there are enough former Black Isle people still roaming its halls to make New Vegas feel authentic, right down to the last detail. In fact, those who felt Fallout 3 deviated too far from the series' role-playing roots may even find they nod appreciatively at some of the deeper elements New Vegas reintroduces.
Obsidian could have restricted its ambition to inheriting Bethesda's game engine and turning out more of the same, and most of Fallout 3's sizeable fanbase would have been quite happy. That it's gone to the trouble of developing both the series' narrative and it gameplay mechanics speaks highly of the studio's attention to detail.
Déjà vu doesn't last long. Things are the same, yet different. There's no Vault-based opening this time, as the game takes place long after the remnants of humanity have begun rebuilding the world they left behind, their underground homes left to junkies, gangs and mutant plant life (or transformed into kitschy hotels).
This isn't the barren, blasted wasteland of Washington DC from the previous game. There's plant life, some of it edible. There's a semblance of order, thanks to the soldiers of the New California Republic. Even the quaint bottle-cap currency has become slightly more official, vying for economic dominance with the banknotes of the NCR. Just as Red Dead Redemption poised its tale in the dying days of the Old West, so New Vegas sets you down in a post-apocalyptic world on the verge of forging a new society.
That's not to say post-nuke Vegas is a stable environment. Raiders and gangs remain a problem, but not as much of a problem as the Legion, a vast army of slaves and psychos ruled by an imperial-minded despot called – what else? – Caesar. The Legion is cutting a bloody swathe through the New Vegas territory, threatening the fragile peace and workable economy that has developed.
Your role in all this is a tangential one, at least to begin with. The game opens with you digging your own grave before a mysterious man puts a bullet in your head. You awake, somewhat miraculously, in the ramshackle home of a smalltown doctor, who patches you up and takes you through some basic orientation that doubles as your character creation.
From there you're free to roam and, like all Bethesda's RPGs, you can set off in any direction and pretty much guarantee that you'll stumble across something of interest.
There's still a lot of crap lying around the game world but, as with Fallout 3, the wheat-to-chaff ratio is brilliantly designed to tweak your obsessive-compulsive tendencies. As you dig around, opening desks and cabinets and crates, you might spot a stat-boosting book tucked under a table or a valuable health item lurking amongst the Pork N' Beans, and realise that some canny developer left it there with the express purpose of rewarding your Womble-esque rummaging.
Roulette is a casino game in Fallout, Fallout 2 and Fallout: New Vegas.
- 2Fallout: New Vegas
Fallout and Fallout 2
Roulette can be played via dialogue in Fallout and Fallout 2.
Fallout: New Vegas
In Fallout: New Vegas, players may choose to place bets on either a single number or a range of numbers, the colors red or black, or whether the number is odd or even. Playing 10 spins of roulette gives you the Little Wheelachievement/trophy.
Roulette is a simple game of chance. The croupier spins the roulette wheel in one direction, then spins a ball in the opposite direction along a grooved track running the circumference of the wheel. When the ball loses momentum and falls into one of the 38 'baskets', the winning number and color is announced, and bets are paid out as appropriate.
The 'house edge' or the 'expected value' is the amount a player is expected to lose, relative to the amount they bet. For American Roulette, the standard played in the Mojave Desert (numbers 0 to 36, plus 00), the player can expect to lose 5.26% of the chips they bet.
Betting on roulette is somewhat more complex than other casino games found throughout the wastes, and is the only real element of strategy involved in the game, since the payout and odds of winning depend on what the player is betting. Bets are divided into two broad categories, based on their likelihood and payout. As with all casino bets, the player is limited to a 200 chip maximum bet. Unlike other casino games, which only have one outcome to bet upon, this maximum bet encompasses every bet the player makes on a single spin; for example, one can either make a single bet of 200 on red, or two bets of 100 on red and even, and so on as long as the total value of the bets does not exceed 200.
Inside bets usually include one number, or a narrow group of numbers, and are statistically more unlikely to come up a winner. However, inside bets have better payouts to make up for their riskier odds.
Outside bets are 'safer', as they usually include a large section of numbers on the roulette wheel. However, the payout for a outside bet is significantly lower, usually only 1-to-1 or 2-to-1.
A bet with a roughly 50-50 chance and a decent payout would consist of putting chips on a color (black or red) and then putting more chips down on the even or odd (but not both) chances.
The bets and corresponding numbers, odds and payouts are shown below. The letters correspond to an example position shown on the betting table diagram to the right.
Note that the following table assumes that all outcomes are equally likely; with high or low Luck this assumption doesn't hold, making the table completely useless.
Like other gambling games, if Luck influences the result you will get a message 'you feel lucky' when you win. It appears that Luck can only influence which of two adjacent numbers the ball will fall into. Thus, Luck can't help a single-number bet unless the ball were going to fall nearby anyway, but Luck can always affect Red / Black or Even / Odd bets.
|Bet Name||Winning Number(s)||Odds Against||Payout|
|Straight-Up; 0; 00||Any one number||37-to-1||35:1|
|(A) Split||Any two adjoining numbers|
(e.g. 27 or 30)
|(B) Street||Any three numbers adjacent horizontally|
(e.g. 19, 20, 21)
|(C) Corner||Any four adjoining numbers in a block|
(e.g. 7, 8, 10 or 11)
|(D) Top Row||1, 2, 3, 0 or 00||6.6-to-1||6:1|
|(E) Basket||1, 2, and 0, OR 2, 3, and 00||11.677-to-1||11:1|
|(F) Six Line||Six numbers in two adjoining rows|
(e.g. 13, 14, 15, 16, 17 or 18)
|Bet Name||Winning Number(s)||Odds Against||Payout|
|(G) Red or Black||Any number of the corresponding color.||1.111-to-1||1:1|
|(H) Odds or Evens||Any number that is either odd or even.||1.111-to-1||1:1|
|(I) 1st, 2nd, or 3rd Dozen||1-12, 13-24, or 25-36||2.167-to-1||2:1|
|(J) 1st, 2nd, or 3rd Column||Any number in the corresponding vertical column.||2.167-to-1||2:1|
|(K) 1-to-18 OR 19-to-36||Any number in the first or second half of the 36||1.111-to-1||1:1|
If loading directly after a losing spin, the player sees the following message: 'The croupier is taking a minute to checking the wheel for bias, as an anti-cheating measure'. Roulette play is then suspended for one minute.
Roulette can be played at the following locations:
- Sierra Madre Resort & Casino (Dead Money)
- PCPlayStation 3Xbox 360 After the wheel is spun the amount wagered returns to 1 and the player has to repeatedly push a button to raise the bet to the desired amount again.
- PC Not so much a bug as a design flaw. You must increase your bet first ('E' on the player) then place ('W') to bet more than one. If you place, then increase, you will have only placed a bet of 1.
- (?) The game will crash if you win or lose more than 1000 chips in one sitting and then attempt to do anything that brings up a menu screen(talk to an npc with a dialogue tree, save/load, access your pipboy).
Behind the scenes
- James Garcia created the 3D model.
- Roulette, on wikipedia
- ↑James Garcia's portfolio